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04-25-24 03:50:17 PM

SMB3 Prime - - Posts by BlueFinch
BlueFinch
Posted on 06-06-19 03:01:16 AM, in Super Flyin' (microhack) (last edited by Joe Smo at 07-01-20 04:17:32 AM) Link
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Super Flyin’ is a 1 world microhack.
This is a well-tested, experimental-concept hack, and it is fun!
What is different about it?

THREE THINGS:
1) Mario can recharge his flight by bopping enemies (idea from Super Mario Maker).
2) Mario can bop enemies underwater (idea by Alan Jacobs).
3) Mario can continue to hop on Goombas and they will not die, but can be killed by fireball or tailswipe (idea by BlueFinch).

These three distinctives make for an interesting game experience.
The difficulty climbs very quickly between stages.
Can you make it to the end?

ASM: BlueFinch
Level Design: Alan Jacobs, Russian Man, BlueFinch
Overworld: BlueFinch

Oh, and by the way...
Feel free to use this hack as a base for your own!

— BlueFinch / Alan Jacobs / Russian Man

(NOTE: Uses prg-1 version of SMB3.)



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BlueFinch
Posted on 06-06-19 03:31:59 AM, in Mini Kaizo Bros. 3 Link
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Can't wait to play this one.

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BlueFinch
Posted on 06-06-19 08:15:08 PM, in Object and Enemy Data (and orders) (last edited by BlueFinch at 06-06-19 08:15:35 PM) Link
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About vanilla (stock) SMB3 hacking:
1) LIMITS ARE YOUR FRIEND!
Starting out, you ought to observe the limits of a given level space. In saying that, I am telling you that SMB3 hacking is not like working with Super Mario Maker. Though this may change in the future, currently one must observe the limits of a given level space. Some level spaces were given more room for objects and enemies by the developers, while others were given just a few objects and enemies. Stay at or below the enemy / object limits for a level when you first start hacking to avoid the level breaking.

2) ORDER?
Though level 1-1 is followed by 1-2 on the overworld map, it rarely lines up like this code-side. If you overrun the byte limit in 1-1, it won't spill into 1-2, but it will spill into somewhere! Observe the order of a level codeside (nominal location) to know where you can borrow bytes from.

3) QuickCurly has done a lot for romhacking, and the documents below are his work. I am distributing them here because it is really good information.

4) I am also including an excel spreadsheet that KP made and shared in the discord a while back. This shows the grouping of the levels by object set. This is a great resource as it quickly shows what kind of levels fall into a certain category. (For instance, but not exclusively, this could be handy for someone making rigidly-themed worlds that only have a certain kind of level.)

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BlueFinch
Posted on 06-06-19 08:19:28 PM, in Introduce Yourself! Link
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I am BlueFinch, and I do SMB3 hacking. I like it.
I work on projects with others also.
Just posted a microhack that RussianMan, Alan Jacobs, and myself worked on.

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BlueFinch
Posted on 06-06-19 10:40:58 PM, in Land of a Thousand BoomBooms (last edited by Joe Smo at 07-01-20 04:16:46 AM) Link
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The Land of A Thousand BoomBooms
A Microhack by Bluefinch, 2019

This hack is all about the BoomBoom.
More is done with him in this hack. I solved a large piece of an unspoken problem (with 0r4ng33xp0's great ASM assistance).

Can BoomBoom be improved upon from here? yes.
But as is, this hack is functional and fun.

Also, there are 2 dozen BoomBooms which you will encounter and defeat in this hack, not a thousand.
It doesn't mean there aren't 1,000 across the whole land, though; there are a thousand BoomBooms in the land, and fortunately for you, only 2 dozen came out to do battle.



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BlueFinch
Posted on 06-15-19 09:24:42 PM, in PATCH: Absolute Mushroom (last edited by BlueFinch at 06-15-19 09:54:31 PM) Link
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Concept by: Evil Elf
Programmed by: BlueFinch

This patch makes it so that wherever Mario encounters a Super Mushroom, it makes him into Super Mario. For instance, if he is wearing a Tanooki Suit and is mid-flight, then a mushroom comes out of nowhere and he hits it... he becomes Super Mario and falls to his death.

I know what you're thinking: "If he is already Super Mario, then the mushroom won't spawn, but a fire flower or leaf will instead." True!

This patch does no affect the progressive nature of powerups in the small blocks; if you're Super Mario and bop a ? block that has a fire flower... then a fire flower comes out. If you're small Mario, the mushroom will spawn.

BUT, where this works is with the Giant Super Mushroom Block (#149) and with the stray mushroom (#28). Those will spawn as mushrooms always, and those are what Mario now needs to watch out for once this patch is applied!

Also, this patch does work with Kuribo's shoe, so it won't kill Kuribo shoe; it will only replace Mario's powerup state within the shoe with Super Mario.

As always, use with caution, and use a backup to check it first... Make it good!

I DID make provisions in my modification for this to be 'clean', which means it SHOULD work with literally any current project you've got going on, but you do your due diligence also!
---

What's in the ZIP:
1) The Patch Itself
2) The modified code-spots (in this case, just PRG-001.asm)
3) README

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BlueFinch
Posted on 06-15-19 09:55:06 PM, in test (last edited by BlueFinch at 06-15-19 09:56:21 PM) Link
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test

it is duplicating the word t.e.s.t whenever it see it, guys.
not sure why.
how about it KP, Joe, and Emuz???

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BlueFinch
Posted on 08-12-19 06:08:22 PM, in Super Slasher Bros. 3 Link
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I am getting that annoying bug where it takes me to a blank webpage with a broken link.
Sorry, evilelf, but unless you put this on the discord server, or romhacking.net, no one will be able to play it.
Guys, no hard feelings and no intended disrespect or offense on this side, but fix the site or shut it down.
I have been waiting for this hack to be done for a long time, and would like to play it, like many other people.

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SMB3 Prime - - Posts by BlueFinch





SMB3 Prime

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